export default class touchHandler extends engine.Script {
public onTouchStart(t: engine.TouchInputComponent, e: TouchInputEvent){}
public onTouchMove(t: engine.TouchInputComponent, e: TouchInputEvent){}
public onTouchEnd(t: engine.TouchInputComponent, e: TouchInputEvent){}
public onTouchCancel(t: engine.TouchInputComponent, e: TouchInputEvent){}
public onTouchEnter(t: engine.TouchInputComponent, e: TouchInputEvent){}
public onTouchLevel(t: engine.TouchInputComponent, e: TouchInputEvent){}
public onTouchOver(t: engine.TouchInputComponent, e: TouchInputEvent){}
public onTouchOut(t: engine.TouchInputComponent, e: TouchInputEvent){}
public onTouchUp(t: engine.TouchInputComponent, e: TouchInputEvent){}
public onClick(t: engine.TouchInputComponent, e: TouchInputEvent){}
}
请具体描述问题出现的流程,并提供能复现问题的简单代码片段(https://developers.weixin.qq.com/miniprogram/dev/devtools/minicode.html)。
用这句声明就可以
declare type TouchInputEvent = engine.TouchInputEvent;